Monday, May 24, 2010

New Look & Feel!

All the art for the game (so far) is done by me. When I was coding the basic game mechanics I threw together some sprites to work with. Recently I stepped back and looked at everything I have left to do on the game and put together a bug list. New art wasn't on it, but when I was playing around with the particle system I wanted to implement I tried different particle shapes. The triangle reminded me of old games I used to play where you drive around a tank and shoot enemies, and that had really simple, 3D line-based graphics. I decided to try a new design for the basic tank sprite, and ran with it.

Here is the original art:


and here is the new look:


The heads up display will definitely change to something that better suits the new look - it was just a placeholder anyway. In the original art you can see the circular particle explosion. The green and black circles are just targets I put in to test collisions that have long since been taken out. In the new art I have fog of war turned off until I implement the map system. You can see the same rocket explosion but with the new, triangular particles which I really dig.

I'm really excited about this new direction, and can't believe how much different my game looks from when I woke up this morning.

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