Monday, May 24, 2010

Welcome

At the urging of friends, I've decided to start blogging about my experience developing my first video game, Mechanized. It also happens to be my first time programming in C#, and using the XNA development platform. I could wax poetic about how easy XNA makes things, but I'll keep it short and say that it's a dream.

Mechanized is a squad-based, 2D, tactical combat game. I started developing it as a break from studying for exams in April 2010, lamenting the lack of good four-player games to play on one computer. My roommates and I tend to just play a lot of Super Bomberman. I still intend it as a game for me and my friends, but if I feel it has sufficient quality when it's done to compete on the market, I may look into releasing it through a publisher like Valve (Steam) or Microsoft (XBLA). Regardless of its market potential, it will also have network play built in so friends can get a copy to join in online.

To avoid any accusations, yes, Mechanized is heavily inspired by Chromehounds for the Xbox 360, even though I've never played it. I don't have an Xbox, and I wanted to bring the compelling gameplay I'd read so much about on-line to a venue I could access. That said, Mechanized is not at all a Chromehounds port; I like the idea of driving large armored vehicles around and blowing each other up, so I might as well look to the giants for a starting point. I will be striving very hard to make this its own, unique, fun game!

Since I have been developing for about a month now, there are a number of topics I've already worked through, so I will post a number of small entries to talk about some things I found interesting, useful, or challenging.

I hope you enjoy following my progress!

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